Tangible Taverns: Tuffy's Good Time PalacePublisher: dire rugrat publishing

Let the dire rugrat put the role back in your role-play! Like the troublesome mischievous creature we are named after, dire rugrat publishing delights in bringing a little excitement to what could have otherwise been a peaceful, though perhaps comparably dull evening at the local tavern.

Tangible Taverns is a series designed to bring life back to the much visited watering hole, a common setting while adventurers are on the road.

The second instalment, Tuffy’s Good Time Palace, details a dilapidated tavern filled with the city’s least desirables. The drinks are terrible, the food is limited to the pickled variety, and not a soul would bat an eye at stealing your coin purse.

This book includes detailed information on a local gang and its leader, the town healer (who could be more than he seems), and of course the memorable tavern employees (including Tuffy herself); rumour and event tables, and a tavern map, meaning you are all set to have some role-playing fun when your PCs stop off for a drink.

Price: $1.75
Click here: Tangible Taverns: Tuffy’s Good Time Palace
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Publisher: dire rugrat publishingLet the dire rugrat put the role back in your role-play! Like the troublesome mischievous creature we are named after, dire rugrat publishing delights in bringing a little excitement to what could have otherwise been a peaceful, though perhaps comparably dull evening at the local tavern. Tangible Taverns is a series designed to bring life back to the much visited watering hole, a common setting while adventurers are on the road. The second instalment, Tuffy’s Good Time Palace, details a dilapidated tavern filled with the city’s least desirables. The drinks are terrible, the food is limited to…
Click here: Tangible Taverns: Tuffy’s Good Time Palace